Course Schedule

The curriculum design of the Department’s master’s program emphasizes efficient specialization, enabling students to develop solid research skills and a distinct area of expertise within two years of study. Reflecting the Department’s unique characteristics and the trends in communication technology, the curriculum consists of required courses on research methods and two specialized course modules. A minimum of 27 credits is required for graduation.

The “Interactive Marketing and Design” module focuses on fields such as interactive media, marketing communication, and interaction design. The training goal is to cultivate managerial talent equipped with skills in data analysis, marketing, and design.

The “Popular Culture and Technology” module centers on fields such as popular culture, technology and society, and multimedia integrated creation. This module aims to train professionals with the ability to analyze the cultural and social impacts of communication technologies, understand policy and industry trends, and integrate innovative media practices.

Each module offers 9 to 10 specialized courses, allowing students to choose one as their primary focus for in-depth study. However, students are also required to select a limited number of courses from the other module to ensure a balanced breadth of knowledge.

Required and Prerequisite Courses(6 Credits)

Prerequisite Course: One course in Statistics is required but does not count toward graduation credits. Students who have taken related courses during their undergraduate studies must apply for a course waiver within the first week after enrollment. Those who have not completed such courses during their undergraduate studies are required to take an undergraduate-level Statistics course.

Required Courses: Two courses, Quantitative Research Methods in Communication and Qualitative Research Methods in Communication, are mandatory, totaling 6 credits.

This course introduces the basic concepts, research design, data analysis and organization, and writing approaches of qualitative research methods. It focuses on several commonly used methods in the field of communication, including textual analysis methods such as semiotics, narrative analysis, and discourse analysis, as well as in-depth interviews, participant observation, and focus group interviews. Through literature reading, case discussions, and hands-on practice, students will become familiar with the essence and application of qualitative research and are required to complete an academic paper by the end of the semester.

This course aims to examine your cognitive approach and the scientific approach from both philosophical and empirical perspectives, with a focus on quantitative research methods. What do we know? How do we know what we know? How do we use what we know to establish causal relationships? Are there limitations and barriers? A well-designed study (what constitutes a well-designed study?) enables us to understand, explain, predict, and, more importantly, control phenomena in the real world.

This seminar-based course is divided into three sections:

  1. Analyzing communication research through Kuhn’s paradigm concept and other perspectives.
  2. Discussing core scientific questions—the philosophy of inquiry—and examining the research process from the perspective of social sciences.
  3. Reviewing three research methodologies—experiments, survey research, and content analysis.

Critical reading and writing are essential components of research. Writing without reading is empty talk, while reading without writing is mere bookworming. However, it is through writing that research takes form and materializes.

This course aims to provide students with a solid introduction to statistical thinking and the statistical computing language R. Nowadays, data is pervasive across all aspects of society, and the ability to understand data and translate it into actionable insights has become an essential skill for the future. Additionally, the course will progressively teach students how to use R for statistical analysis, integrating real-world datasets from the media industry to develop students’ practical skills.

Elective Courses(21+ Credits)

Professional Electives: Courses are divided into two modules. Students must select one as their primary module and complete 12 credits from it, while completing 3 credits from the other module, for a total of 15 credits.

Free Electives: Includes 1 credit for research internship. Students may freely choose courses from other departments, totaling 6 credits.

Supplementary Credits: Master’s students with an undergraduate background unrelated to communication studies must take an additional 3 credits of master’s courses or 6 credits of undergraduate courses. Undergraduate Statistics courses can be included in the supplementary credits. However, credits from undergraduate supplementary courses will not count toward graduation credits.

[Interactive Marketing and Design]

This course provides an introductory overview of the General Linear Model (GLM), aiming to develop students’ statistical thinking and practical skills for solving both academic and real-world problems, while also laying the groundwork for advanced statistics courses offered at the university. The course focuses on conceptual understanding and problem-solving rather than mathematical computation. Additionally, it is highly hands-on, requiring students to engage in extensive practical exercises to ensure long-term mastery of core data analysis techniques.

The course is divided into three sections:

  1. Introduction to Data wrangling, Analysis of variance (ANOVA), Analysis of covariance (ANCOVA), Multilevel modeling

  2. Linear Regression and Process Analyses, Linear regression, Mediation analysis, Moderation analysis, Conditional process analysis

  3. Advanced Statistical Methods, Confirmatory factor analysis (CFA), Structural equation modeling (SEM), Cluster analysis

This course explores crisis management strategies from the perspective of public relations theories, examining how different types of organizations respond to various forms of crises. Additionally, the course considers public and societal perspectives, analyzing how an organization’s crisis response impacts public interests and social welfare.

Media psychology is a dynamic and interdisciplinary field that applies to a wide range of topics. This course not only examines traditional research topics (such as media violence) in the context of new media but also focuses on emerging communication phenomena driven by new technologies, such as video games and virtual reality. Through this course, we will explore the psychological mechanisms behind these interactive experiences, gaining a deeper understanding of user motivations and potential effects.

The primary goal of this course is to help students develop a solid understanding of media psychology, analyze the complex interactions between media and individuals, and examine the effects of media on well-being, cognition, and emotions.

The course also encourages students to ask critical research questions, fostering a deeper understanding of media experiences for future exploration. Students will be expected to critically analyze and interpret research to understand how scholars formulate research questions and study media’s impact on human behavior, construct logical and precise arguments to contribute to the field’s knowledge base, and develop a well-structured research proposal by the end of the semester, demonstrating a clear research design and strong theoretical foundation.

Digital marketing is an emerging field, where technological innovation is transforming consumer communication and persuasion. This course aims to provide both theoretical and practical perspectives on digital marketing for students aspiring to become researchers or practitioners in the field. Course readings and discussions will cover a broad range of knowledge and skills, including online marketing, mobile marketing, social media marketing, and MarTech (Marketing Technology) and data analytics.

Students taking this course are required to complete an industry case study and a research paper. This course is designed with three key objectives:

  1. To help students understand key concepts, professional terminology, and tools in digital marketing.
  2. To familiarize students with planning and writing research papers related to digital marketing.
  3. To develop students’ analytical skills for evaluating digital marketing campaigns.

Social media has become deeply integrated into the lives of millions, serving a wide range of purposes. But what exactly is social media? What impacts might social media usage have? And how can we enhance interactions and user experiences on these platforms? This course aims to explore these questions.

Throughout the course, students will learn key concepts, terminology, and theories related to social media, explore various social media platforms, critically analyze the social, political, and psychological effects of social media usage, and propose strategies for improving personal social media habits or redesigning social media platforms. This course is designed to help students develop expertise as social media researchers, designers, or informed users.

This course provides an introduction to Social Network Analysis (SNA), covering both theoretical foundations and practical techniques. Students will explore core theories and concepts in the development of social network analysis, including homophily, triadic closure, network evolution, dyadic relationships, dependency characteristics of network data. Additionally, students will engage in hands-on exercises to develop skills in both basic and advanced social network analysis.

The final course requirement is a research paper, in which students must apply social network theory and analysis methods to investigate a research question. The paper should meet the academic standards of communication or related social science conferences.

This course provides a methodological foundation for big data analysis in the fields of communication and social sciences (computational communication research) through hands-on practice. Using real-world datasets, the course explores various applications of big data analysis, particularly text mining, covering data collection (web scraping), data cleaning, transformation, and annotation (data wrangling), model selection and analysis, and result interpretation and data visualization. If time permits, the course will briefly introduce popular open-source machine learning tools, such as: scikit-learn (https://scikit-learn.org/), TensorFlow (https://www.tensorflow.org/), and Weka (https://www.cs.waikato.ac.nz/ml/weka/).

A key challenge for communication researchers and social scientists is the hype surrounding big data, which claims to revolutionize scientific discovery and innovation, leading to intense debates in the field. Some argue that big data is merely an increase in volume, and that searching for patterns in observational data often results in spurious correlations that are difficult to reproduce and generalize. Others believe that big data excels in predictive capabilities, offering new analytical possibilities. The core controversy lies in the data-driven, inductive, and predictive nature of big data, which seemingly contradicts the theory-driven, deductive, and explanatory nature of traditional scientific methods.

This course will utilize R and Python as primary tools. Students are required to bring a laptop with the latest versions of R, RStudio, and the Anaconda distribution of Python installed for every class.

This is a graduate-level course that introduces topics and research in Human-Computer Interaction (HCI) while teaching relevant research methods and skills. The course helps students learn how to apply these methods in the HCI context and effectively communicate user research findings.

User research aims to learn how to effectively gather information from people—whether subject matter experts, project stakeholders, or the general public. Effective user research can extract reliable and actionable insights from key individuals related to a project. Whether you aspire to work in customer-facing roles at startups or learn how to collaborate with colleagues in professional settings, acquiring the skill to collect, plan, and analyze valuable information is a thoughtful, structured, and analytical process. This course provides an overview and introduction to various user research techniques. Each week, the instructor will lecture on HCI-related readings. The class includes student presentations on methodological papers, hands-on workshops, and assignment reviews with feedback.

Throughout the semester, students will engage with multiple user research methods, including field studies, interviews, and diary studies. We will explore sample applications for each method and examine contexts where they are applicable. Additionally, we will discuss the research process, including selecting research sites, sampling methods, and interacting with participants. The course will also cover how to effectively and informatively communicate user research findings and explore ethical issues related to user research.

This course aims to integrate communication theories and data science to address real-world problems through practical applications.

This course is conducted as a synchronous distance learning program and is designed for graduate students from the Department of Communication and Technology, the College of Hakka Studies, the College of Humanities, Arts, and Social Studies, the College of Computer Science, and health-related graduate programs from Yang Ming Campus, including medicine, nursing, and public health disciplines. The course introduces four major theoretical frameworks and methodologies in health communication, exploring health communication within individual, community, and public contexts, as well as its applications across physiological, psychological, and social dimensions. The four theoretical frameworks covered in this course include: (1) Messages and Behavior Change Theories (2) Relationship Theories (3) Managing Information and Risk Theories (4) Health Disparities Theories

Additionally, the course examines the adoption, use, and effects of emerging media technologies in health risk communication processes. Topics include the design of public health persuasion and public relations messages, how the public perceives, processes, and reacts to health risk communication, and the impact of emerging media technologies on public health attitudes and behaviors. The course further investigates the use and impact of various emerging media technologies in health communication, including online news media, mass communication media, social media, mobile media, video games, artificial intelligence, robotics, virtual/augmented/mixed/extended reality, and smart devices. Key discussion topics include the media framing of health communication and public health risk messaging strategies, the search and use behaviors of health information through emerging media technologies, and the effectiveness of user empowerment in shaping health attitudes and behavioral changes.

[Popular Culture and Technology]

Consumption, media imagery, and popular culture are three interconnected and essential concepts for understanding contemporary communication phenomena and behaviors. This course aims to engage students in critical reflection on the media culture and social environment they inhabit through in-depth literature reading and classroom discussions. Topics covered will include cultural consumption, taste publics, and luxury culture, among other relevant issues.

Political economy is an ancient yet highly relevant and practical discipline, providing a framework for understanding various communication phenomena, including media ecology, communication technology, popular culture, and audience consumption. This understanding further helps us explore fundamental questions within the communication field: Why study communication? What can communication professionals do? What roles do communication practitioners play in society? This semester, the course will focus on three key communication case studies: the public sphere and public media, advertising and digital media, and the political economy of film and television. In addition to reading essential literature, the course will emphasize debates and discussions on critical communication issues.

This course serves as an introductory course on virtual media creation, aiming to equip students with skills and knowledge in virtual content production and its applicability within the metaverse. The course covers the production techniques of various digital media formats, including podcast videos, YouTube-style videos, 180-degree videos, and 360-degree videos, applying these skills to in-depth reporting, documentary filmmaking, or narrative storytelling.

The course is primarily project-based, with students working in teams. Ideally, each group should have members specializing in narrative development, filming, and post-production. Students will complete three projects throughout the semester, with each project spanning four weeks. Every project consists of four phases: concept discussion, storyboard design, production, and presentation. Through a learning-by-doing approach, students will develop their own virtual reality (VR) videos while exploring the integration of real-world and virtual media applications in daily life and creative storytelling.

The three projects are as follows:

Project 1: Basic Digital Media Creation
Social media and self-media are the dominant communication formats of the future, with digital audiovisual content being the primary medium. This project focuses on familiarizing students with the fundamentals of digital media production as a foundation for virtual media creation.

Project 2: VR180 and VR360 Video Production
This project introduces students to basic virtual media production, emphasizing the creation of VR180 and VR360 videos. Through hands-on experience in producing and publishing VR content, students will gain a deeper understanding of VR presentation methods and user interaction.

Project 3: Integrated Virtual Media Production
For this final project, students will independently plan, integrate, and apply various digital media production techniques to create innovative virtual media works. The project encourages students to explore new perspectives, experiment with integration techniques, and present unique creative concepts. The focus is on innovation and synthesis, aiming to broaden students’ creative thinking about the future of media.

This course explores visual aesthetics and visual culture through the evolution of communication technologies, from the invention of photography in the 19th century to contemporary digital imaging and virtual technologies.

The course integrates theoretical discussions with practical exercises, covering key theories in visual aesthetics and culture while requiring students to engage in image creation and analysis. Through this process, students will critically engage with theories, fostering a reflective creative mindset and enhancing their ability to analyze contemporary visual culture phenomena.

This course explores intimacy, emotions, and gender/sexuality within the contexts of cultural commodities, social media, data culture, and platform labor, drawing from sociology of emotions and popular culture studies.

Students will engage with key theories and emerging phenomena in communication research, such as mediated intimacy, critical data studies, and influencer culture. The course aims to equip students with analytical tools applicable to media industries and socio-cultural analysis.

In contemporary society, people engage with media continuously from the moment they wake up. However, this media ecology is often dominated by those in power—the state and capital. Governments increasingly use taxpayer money for large-scale domestic and international propaganda, employing product placement and cognitive warfare to promote their policies and consolidate power. Meanwhile, capitalists establish media conglomerates, leveraging their control over cultural content production and platform monopolization to deliver endless advertising, collect, store, and trade user data through big data and algorithmic surveillance. The utopian vision of the internet from the 1990s has ironically evolved into a dark reality. Anonymity and the dark web have fueled harmful behaviors, leading to the rise of trolls, cyberbullying, online harassment, and horrific incidents such as South Korea’s Nth Room cybersex crime case, where digital footprints haunt victims long after the crimes occur. Such violations infringe on cultural rights, personal reputation, and even push individuals to despair.

However, cultural citizenship, as recognized by the United Nations, is a fundamental human right. It encompasses self-identity, the right to express one’s voice, access diverse information, and advocate for social issues, fostering public discourse and driving social change—the bedrock of democratic societies. This course introduces an emerging and dynamic area of communication studies: how people utilize cultural power to understand themselves, empower communities, challenge state and corporate dominance, establish alternative media, and advocate for social issues to spark public discourse and transformation.

This course emphasizes the integration of theory and practice. The theoretical foundation covers participatory communication, cultural activism, alternative media, art intervention, culture jamming, data activism, memes, and exhibition curation. Alongside theoretical exploration, students will examine significant case studies, experiencing the creativity, challenges, and societal impact of cultural activism. The pedagogical approach opposes alienated learning, instead fostering a DIY punk spirit, encouraging hands-on participation. The course aims to integrate intellectual understanding, emotional engagement, bodily experience, and social interaction to create a holistic learning process. In today’s media ecosystem, individuals are often treated as passive consumers, endlessly receiving media content. This course urges students to pause, clear mental space, and listen to their inner selves, fostering self-empowerment in the classroom. Students will learn various expressive methods, including zines, screen printing, memes, community GIS mapping, and VR applications.

The second section of the course explores state oppression and independent media resistance. The phrase “If you don’t study as a child, you’ll become a journalist” is a common joke that reflects public dissatisfaction with mass media. Why is this the case? How severe can state censorship become? This section delves into state suppression, independent Chinese films, diaspora media from China and Hong Kong, and the cultural activism of Hong Kong’s anti-extradition movement, including Lennon Walls, graffiti, installations, performance art, protest slogans, zines, memes, exhibitions, and music.

The third section focuses on marginalized communities and activism, emphasizing that no one is an outsider—we all share responsibility for society. In a system that relentlessly exploits individuals, disillusionment and apathy may seem like the only responses. However, many social issues demand attention. The rise of digital technology has exposed individuals’ private data, enabled new forms of sexual violence, and created unprecedented ethical dilemmas. With pet ownership surpassing human births, new questions about multispecies cohabitation arise. Taiwan’s housing crisis and urban development scandals, such as land seizures for high-speed rail projects, reveal deep-rooted corruption between government and corporations. Additionally, voiceless groups at the bottom of the social hierarchy—such as the homeless, migrant workers, new immigrants, and other marginalized populations—struggle to be heard. Social stigmatization also silences individuals, including LGBTQ+ communities and survivors of sexual violence. Despite these challenges, numerous cultural activism projects have successfully amplified marginalized voices in Taiwan. This course will feature guest speakers from key activist organizations, offering firsthand insights into their work and experiences. By the end of the course, students will develop a comprehensive understanding of the dynamic relationship between state, capital, and the people. They will gain self-awareness, cultural literacy, and exposure to alternative subcultures such as zine-making and independent exhibitions. The course will also provide valuable skills for prosumer media production, curatorial practices, social advocacy, NGO work, and documentary filmmaking. The instructor has led Taiwan’s first photography class for the homeless, earning a citizen journalism award and organizing six exhibitions and multiple publications. During their studies in the United States, they also organized art therapy workshops for women’s centers, focusing on collage-based storytelling and community healing.

From Netflix to YouTube influencers, from Hollywood and K-pop to Japanese anime, the popular culture we engage with daily is deeply shaped by globalization. How does popular culture flow across national borders? What kinds of connections does it create? How do global and local forces interact in shaping cultural production and consumption?

This course adopts a global communication perspective, guiding students to understand the causes, strategies, and impacts of transnational cultural flows across different dimensions, including production, distribution, technology, and consumption. Students will gain familiarity with: (1) Theoretical concepts in global communication, such as cultural imperialism, glocalization, hybridity, cultural proximity, cultural counterflows, and soft power. (2) Key trends in transnational media, including Hollywood’s dominance and franchise filmmaking, the transnational production and distribution of television, new circulation models enabled by streaming platforms, and the rise of social media entertainment. (3) Case studies focusing on East Asian countries, including Japan, South Korea, China, and Taiwan, to analyze how global and regional cultural exchanges shape media industries and audience reception. Through this course, students will develop critical observation and analytical skills in assessing media phenomena while gaining conceptual tools applicable to future careers in communication and media industries.

With advancements in computer technology and 3D graphics, virtual characters, objects, and environments have become essential elements in modern film and television production. The creative possibilities in visual storytelling are no longer constrained by physical reality—imagination is the only limit. This course aims to cultivate creative thinking and innovative visual production skills through hands-on experience with cutting-edge 3D virtual studio technology.

This course focuses on practical learning, guiding students through the technical, operational, and developmental aspects of contemporary digital media production. Students will gain firsthand experience in planning and executing television programs, developing an understanding of the entire production process from concept to final execution. Through this practical approach, students will also be encouraged to explore potential research topics and creative projects. Students will be divided into teams to collaboratively produce two virtual television programs, each lasting approximately 30–45 minutes:

  1. News Program – Teams will film and produce SOT (Sound on Tape) segments, which will then be compiled into a complete news broadcast.
  2. Creative Program – Teams will design and produce an original program that leverages the capabilities of a virtual studio. The format and content are open-ended, allowing students to explore innovative storytelling techniques. All programs must be completed by the end of the course.

Course topics include virtual studio program design and planning, multi-camera EFP (Electronic Field Production) operations, post-production techniques such as video titling, dubbing, and editing. Students will be able to select roles and responsibilities based on their individual expertise and interests, contributing to the collaborative creation of the final productions. Since film and television production relies heavily on teamwork, class participation and attendance will be a significant factor in grading.

This course explores the media characteristics and cultural significance of digital games, equipping students with theoretical frameworks to analyze game-related phenomena. Through discussions and experimental activities, students will investigate:

  1. Media culture through the lens of game culture, examining topics such as gender representation and generational differences.
  2. The potential of games as tools for marketing and promotional campaigns, exploring their applications through hands-on gameplay experiments.
  3. Player interactions, focusing on fandom dynamics, online friendships, and audience research to better understand social engagement in digital gaming environments.
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